Currently I am working as a Technical Artist at IO-Interactive.
Working closely with Animators, Character artists, Environment artists, and VFX artists to define workflows, and develop tools to ensure high quality output.
I have mainly been focusing on making tools for 3dsMax and MotionBuilder, but lately the focus has been on a more DCC agnostic workflow, that required sharing tools and codebase between Maya, 3dsMax and MotionBuilder, as well as building HoudiniEngine assets for artists in 3dsMax and Maya.
My work also included rigging, both in 3dsMax, Maya and MotionBuilder, both for traditional hand keyed animation and motion capture, as well as developing animation libraries and tooling that allowed for reuse of animation on different rig setups between custom rigs in MotionBuilder and Maya, and maintaining existing assets and tools for Vicon Blade/Shogun and FaceFx.
From 2015 to 2017 I was working as a Technical Artist, and later as the Systems Architect for the 3d-department in Laerdal Copenhagen. It was both a challenging and very rewarding job, making training-videos teaching people to do cpr. I worked all the way across the production pipeline on modeling, rigging, shading, rendering, compositing, designing the pipeline and migrating the entire team from MotionBuilder/AfterEffects to Maya/Fusion. It was an enlightening experience to have the time to think about the workflow and designing the tools that made production run a lot smoother, eventually helping people save lives!
I did modeling and texturing for this amazing project, together with the talented crew at Ghost My main task was environments for the Hongkong scenes
Olympus Has Fallen
I worked as a modeling and texture-artist on this film. We did the winter shots in the beginning of the movie. VFX breakdown can be found here
Fanta | Orange Wave
I was modelling for this commercial a while back (September 2012):
The Animation Workshop
My graduationfilm from The Animation workshop. Enjoy:
Once upon a Candle
I helped with rigging on this student-shortfilm from The Animation workshop:
Out Of The Ordinary
I rigged the computer in this shortfilm:
In autumn of 2010 we created a 3½ month school project where we were to change the setting and re-artdirect the movie Il postino and do a 30 seconds trailer for it. My tasks were design, storyboard, modeling, rigging, texturing, shading, lighting, rendering, compositing