Getting Started With The UI ============================== .. figure:: images/ui_example.jpg :align: right example of the UI To launch the UI, run the following in a python-tab in your Maya script editor:: import mbControllerLibraryUI mbControllerLibraryUI.run() Saving ------ To save a controller, select the controller and hit the "Save Controller"-button. You can supply a name for the controller in the input-field. If this is left blank, the transform-name will be used. Controllers can have multiple shapeNodes. Saves the controller to controllerLibraryFile from active tab. Loading ------- * Double-click on item in controllerLibrary to load controller. * Use the scale slider to control size of created controller. * Use the color-buttons to control the color of the controller that will be created. * Use the first blank color-button to not color the controller. Change tabs to switch between controller libraries. Different controller libraries can be set up by changing settings. Deleting -------- Right-click an item to delete it from controller library Settings ======== To change settings, modify ./mbControllerLibraryUI_Settings.json Default settings (if settings file doesn't exist): * librarydictPath = ./mbControllerLibraryDict.json * useDrawingOverrideColors = False * imageConvertPath = ./mbImageConvert.py .. note:: For versions < 2016 the UI will color the controllers using drawing overrides as RGB color is not available in earlier versions.